This post is cross-posted at HASTAC
Katerina Schenke, Cathy Tran, & Daniel Hickey
This post introduces the emerging design
principles for motivating learning with digital badges. This is the
third of four posts that will introduce the Design Principles Documentation Project’s emerging design principles around recognizing, assessing, motivating
and studying learning.
Motivation is described as the initiation or sustainment of engagement of a particular task. Badges are thought to motivate students to complete tasks, learner more deeply, and make good decisions about what to learn next. Badges may also motivate communities to work together towards shared learning outcomes.
While a systematic study of the motivational
impacts of badging has yet to be conducted, we can make educated guesses as to
what the effects of badges might be. Using our background in the field of
motivation, we documented the badging practices of the DML awardees that appear
likely to impact student motivation. This means that any practice we believed
could affect students’ initiating or persisting in a task was documented as a
motivational practice. It is important to note that we consider not only the motivation
related to learning outcomes associated with badges but also to learners’
buy-in of the badge system.
Badge Design Principles for Motivating Learning
After we identified the practices in each of the projects,
we clustered them into more general principles. Below
are the principles we’ve derived. Because the practices were mostly inferred
rather than explicitly articulated by the projects, we have not attempted to
determine which practices were most prevalent. As such, these principles are
ordered for coherence rather than prevalence.
Providing privileges: The privileges provided to learners for their
badge collection are important to dissect because different types of privileges
and their contingencies affect motivation. For example, learners can get a
prize for acquiring a badge, be provided new activities, be awarded a role as a
peer mentor, and even be given access to internships. Making note of what kinds
of privileges are granted as a result of receiving badges can orient learners
to the next task that they choose. For example, if the privilege granted for
earning a badge is not associated with something the learner values, he or she is
unlikely to engage or persist in the activity associated with earning that
badge.
Recognizing identities: Some projects use badges to recognize learners’ identities in some
way. For example, badges can recognize a learner’s role within the badging
system such as recognizing their specialization in journalism, engineering, or
peer mentoring. Badges can also recognize learner’s identities by being
incorporated into badge projects that themselves target specific groups.
Engaging with communities: Some learners are able to earn badges for their
involvement in their communities both at the physical and digital level. Badges
that are awarded for involvement in the local physical community typically award
learners for interacting with members in their community. Projects also
recognize learners’ involvement in digital communities by granting badges to
learners who interact with people online. Engagement in the community can be
seen to promote students’ motivation to continue on activities because learners
are relating to others.
Display badges to the public: Thanks to Mozilla’s Open Badges Infrastructure, badge earners in
most projects can decide if and when to publicly display badges they are
currently working on or have earned. Some projects give earners the option of
displaying badges themselves, while other projects automatically display badges
for learners. We know from the motivation literature that providing choice makes
learners feel more autonomous (in control), and that different levels of choice
have implications for motivation. However, displaying badges to the public may
induce competition among badge earners, which may or may not be adaptive.
Competition is likely to more adaptive when earners feel a sense of autonomy.
Outside value of badges: Some projects integrate practices to give badges value outside of
the badge system. These include having
badges count as academic or course credit, showing badges to outside agencies,
and/or documenting the link between the badges and real life applications of
knowledge. If badges are perceived as being useful outside of the system,
learners might be more inclined to take up the badge system and continue with
it.
Setting goals: Badges allow for learners to set goals and visualize the previous
goals that they’ve accomplished. Badge systems can use goal setting in many
different ways. For example, user-created badges where learners have to plan
what kind of badge they earn and how they earn it is one way to encourage goal
setting. Other projects display the progressive goal trajectory through which
learners follow, and some even allow the users to determine that trajectory.
Collaboration: Though several projects allow for collaborative efforts, some make
a concerted effort to encourage this through awarding group badges for group
accomplishments as well as personal badges for having a role in a group
collaboration. By awarding badges at the group level, learner motivation to
collaborate and complete tasks is thought to allow learners to relate more to
others and perceive the task in a different way than without the element of
collaboration.
Competition: Scarcity
of badges and use of a point system are two ways that we have seen projects
contribute to competition among badge earners. We know from the motivation
literature that some types of learners strive in competitive environments and
others do not.
Evolving requirements for badges: Few projects execute this practice of changing the requirements to
get a particular badge. Requiring learners to complete different tasks for the
same badge could pique their interest continuing to use the badge system.
Recognizing different outcomes: This principle gets at a central goal of
our project. The type of learning that a badge recognizes and the way that
recognition is managed has profound implications for motivation. The principles
for recognizing learning across projects are summarized in this previous post. The recognition practices fall into two broad categories that are
defined by the prior research literature. Some badges are awarded for meeting
some criterion (performance-based), while other badges are awarded for engaging
in some activity (“effort-based”). The prior research suggests that these two
types of badges are likely to have very different consequences for motivation. Additionally,
these distinctions are likely to interact with other project features in
complicated ways. For example, public display of badges described above is
likely to have different consequences for performance-based than for effort-based
badges. Additionally, many projects include badges that are intended to
recognize more social and participatory forms of learning. Motivation
researchers are just beginning to explore this type of learning. It seems
likely that recognition of social learning will operate very differently in
effort-based versus performance-based contexts. We are working hard to sort out
these complicated relationships across different badge functions. An important
initial insight is that the type and nature of recognition is often determined
by the broader context of the project, meaning that badge designers may not
have any say over the learning that their badges need to recognize.
Utilizing different types of assessments: Like the previous principle, this
principle highlights how other project factors will impact motivation. A
previous post detailing the assessment principles across projects is located
here. While some assessment decisions are constrained by recognition decisions,
most projects have a lot of latitude in how they assess learning. This is good
because the type of assessment has significant consequences for motivation. For example, having an expert versus a computer conducting the
assessment communicates different expectations to the learner. Knowing that
your peers are assessing you is very different than knowing a computer is
assessing you. While the majority of the projects use peer assessment, a
handful also use expert judgment and self-assessment. Many projects combine
different types of assessments.
Feedback and Next Steps
We would love to hear back from project team members and
other interested parties regarding these principles. As we state, these
practices were most inferred based on our knowledge of the motivation research
literature. People whose theories of motivation are different than ours are
certain to come up with different practices and principles. We have tried to
use language and ideas that resonate with the people who are designing and
using badge systems. We welcome any and all suggestions.
It is beyond the scope of our project to study the
motivational consequences of badging practices in specific projects. We hope
that these principles will help initiate and organize efforts from projects,
and then help us share those research designs and finding across projects and
with the broader public. The next post will introduce design principles for studying learning with digital badges. This
will introduce the distinction between research of badges, research for badges,
and research with badges. Each seems
to have distinct potential for studying motivation.
I am wondering where choice and voice over learning pathways adds to the motivation for learners. I think this is potentially one of the most powerful factors that can be built into a badge learning experience. Having agency over once's learning is incredibly empowering.
ReplyDeleteSarah--
ReplyDeleteThanks. yes, choice and voice is indeed vitally important. Decades of research on self-determination theory provide powerful evidence showing just that. But this research did not anticipate some of the powerful motivational affordances associated with digital badges. In particular some assume that badges are merely extrinsic rewards that ultimately constrain individual choice and voice. But many of the applications of badges actually give learners new authority and autonomy. A well-designed badge system should make it simple for learners who have found a "disciplinary voice" (what cognitive psychologists would simply call "expertise") to broadly communicate that potential via their badge.
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ReplyDeleteThis set of principles gets us back into the whole issue of intrinsic and extrinsic motivation. I was quoted in an article in article in Campus Technology (http://bit.ly/10HsboO) saying that we needed to "move beyond the outmoded distinction between intrinsic and extrinsic motivation."
ReplyDeleteMy friend and Michigan motivation guru Stewart Karabenick wrote and asked me to explain why I think that the intrinsic/extrinsic dichotomy is outmoded. Let me get started with it here. That distinction is rooted in a much deeper enduring debate over the way individuals learn, which is rooted in an even older debate over the nature of knowledge. But the most important learning in and around digital badges is primarily social in nature. Badges help communities negotiate what counts as learning and then recognize that learning. Whether or not a badge is valued (and therefore motivates learning) is established communally. If we start our discussion of motivation and badges staking out a position on the extrinsic vs. extrinsic motivation (as many have), we will never get to these more social forms of motivation that I believe will give badges their real potential to transform education and learning
Great topic, thanks, I'm at WGBH and we're exploring the use of self-awarded, publicly displayable badges for "green" behaviors, i.e. "effort-based" badges to use the distinction noted here. We'd be doing this probably through Facebook with badges for families who indicate that they had completed tasks we'd be promoting or providing: for example completing a Trash Clean-Up activity would let them post a related badge. It's part of a much wider project, so these badges would not have to do the heavy-lifting in terms of motivation (I'm avoiding the intrinsic/extrinsic demarcation, per the post above) but I am interested in your collective thoughts as to what kind of approach might work best, such as adding any kind of scarcity or introducing hoops to jump through to get a badge. In other words, for this to be motivating, how hard should it be to get a badge - balanced against the wish for people to try these activities... Thank you!
ReplyDelete