This post is cross-posted at HASTAC
by Rebecca. C. Itow and Daniel T. Hickey
This post introduces the emerging design principles for assessing learning with digital badges.
This is the second of four posts that will introduce the Design Principles Documentation
Project’s (introduced in a previous
post) emerging design principles around recognizing, assessing, motivating
and evaluating learning.
At their core, digital badges recognize some kind of
learning. But if one is going to recognize learning, there is usually some kind
of assessment of that learning so that claims about learning can be
substantiated by evidence. Over the course of the last year, we have tracked
the way that assessment practices have unfolded across the 30 DML Badges for
Lifelong Learning competition winners. We have categorized these practices into
ten more general principles for assessing learning with digital badges. These principles
are not presented as “best practices.” Rather, these principles are meant to
represent appropriate practices that seemed
to work for particular projects as they designed and refined their badge systems.
No one project embodies all of these principles, and the
principles mean somewhat different things to different projects. The general
principles have been broken down into specific practice categories, but they
are still being refined. Some of these categories are discussed here. We seek
input from individuals and projects at this time as we attempt to firm up these
principles and categories.
Design Principles for
Assessing Learning
The following principles are ordered by their prevalence among
the different projects. The first principles are employed by many badging
projects, and the last principles are employed by just a few. These principles
are fluid and are being refined as we enter the second year of our project.
Feedback and comments on these principles are welcome and encouraged.
Use leveled
badge systems. A majority of badging
projects use some kind of “leveling system” that learners work through as they
complete activities and projects. For example, some projects use competency
levels to structure their system so that learners earn badges as they master
each level of the content (e.g. learning to add fractions before learning to
multiply them). Some projects have set up a system where learners earn smaller recognition
like stars or points as they complete smaller goals, and these add up to a
larger badge that learners can push out to their backpack (we are currently
calling these metabadges). Other projects have categories of badges such as
leadership badges and collaboration badges; these categories may not be levels,
but they are included in this principle because they act as levels that
learners can master.
Enhance
validity with expert judgment. In an effort to substantiate the claims made about
learning, many badging projects are using some kind of expert to assess
learners and judge the artifacts they create. Projects are doing this in a variety of ways; some are using human
experts like teachers or field experts; others are using some kind of computer
scoring system or artificially-intelligent tutors. Several projects reported
that a combination of human and computer experts provide a useful balance of nuance
and automaticity. Interestingly, some badging projects are actually giving
their human experts badges. In this way, the assessors can earn credentials
that show off their expertise, and in some cases badges may give them
privileges to be a more prominent leader in a community.
Align
assessment activities to standards: Create measurable learning objectives.
Almost all
of the badging projects have decided to align their activities to some established
standard. In some cases these are established state or national standards; in
other cases they are internal standards developed by their organization. By
aligning assessment activities to standards, projects are better positioned to
make and warrant particular claims about the kinds of learning that takes place
within their badging system.
Use performance
assessments in relevant contexts. There are many different
types of assessments. Projects are naturally thinking carefully about the
claims they wish to make about learning and the type of learning they are
supporting when selecting assessment formats. Some projects are using
performance assessments. In some cases these are summative or final assessments
that ask learners to use the knowledge they have practiced with in previous
activities in a new and sometimes complex context. In other cases these are
more formative assessments that share some features with portfolio assessment.
Use e-portfolios.
Portfolio
assessment can be cumbersome, but when implemented well, portfolios trace a
learner’s growth over time and extensive and valuable feedback conversations
can occur around them. Some projects encourage the learning community to
provide feedback on the portfolios to the learners, while others make the
portfolios public and encourage family and local community members to provide
insights and feedback so that learners benefit from an array of opinions and
points of view. Still other projects use portfolios primarily to track each
learner’s growth. In these cases, experts evaluate and provide feedback,
although this interaction may be limited to a small number of exchanges between
the learner and expert.
Use formative
functions of assessment. Formative feedback was
sufficiently incorporated into enough of the projects to qualify as a specific
principle. Many projects use some kind of formative assessment; this means that
they create opportunities to provide feedback to the learner that shapes their ongoing
and future work rather than just providing a score at the completion of an
activity. Some projects do this in the form of expert feedback on artifacts.
Some encourage peer feedback and collaboration, although in many cases, the
peer feedback is informal and does not directly influence formal assessment.
Use mastery learning. Some projects’ goals for
learners involve mastering very specific skills. These projects use
conventional feedback techniques where learners practice a skill in a
particular context until they master it. Many of the projects using mastery
learning do so in conjunction with some kind of assessment that provides the
learners with more general formative feedback about their overall progress.
Use rubrics. Some projects have invested
substantial effort in identifying or developing rubrics for assessing student
work. Rubrics provide both the learner and the assessor a clear idea of expected
levels of mastery. Some projects create their own rubrics while others use
rubrics created by schools, districts, states, or organizations. Some rubrics
are developed for specific activities, while others are developed more
generally to be used for a variety of activities.
Promote
"hard" and "soft" skill sets.
In addition
to learning specific content, some projects encourage the development of skills
such as leadership and collaboration. Different projects have designed creative
ways for learners to demonstrate these difficult-to-assess skills, such as
designing activities so that they cannot be completed without collaborating
with peers. Some projects are building in places for learners to acknowledge
those who helped them reach certain goals, which in turn is helping to build
collegiality and encourage collaboration within their communities.
Involve
students at a granular level. A few projects have decided
to involve their community in the design and assessment processes. They
encourage learners to think about the kinds of activities that they think would
best demonstrate desired skills, and involve them in the basic design of the
badge system. They ask for learner input on different aspects, from the
particulars of the activities, to the kinds of assessments that will be used,
to the design the badges and their specifications.
We Want Your Feedback!
Once
again, not every badge system will use all of these general principles in their
design. These principles outline assessment practices that should be considered
when designing a badge system. Which principles inform a project will depend on
the context in which they are being implemented and the goals of the project.
We welcome your feedback on these general principles, and hope that this work
is useful as you move your badging project forward.
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