Showing posts with label DML. Show all posts
Showing posts with label DML. Show all posts

Wednesday, June 5, 2013

Design Principles for Motivating Learning with Digital Badges

This post is cross-posted at HASTAC
Katerina Schenke, Cathy Tran, & Daniel Hickey

This post introduces the emerging design principles for motivating learning with digital badges. This is the third of four posts that will introduce the Design Principles Documentation Project’s emerging design principles around recognizing, assessing, motivating and studying learning.

Monday, May 20, 2013

Digital Badge Design Principles for Recognizing Learning

Cross-posted at HASTAC

by Andi Rehak and Daniel Hickey


This post introduces the design principles for recognizing learning that are emerging  from the Design Principles Documentation Project (DPD).  A previous post summarized how the DPD project derived these principles. This is the first of four posts, to be followed by posts outlining the principles for using badges to assess, motivate, and study learning.

Sunday, September 9, 2012

Intended Purposes Versus Actual Functions of Digital Badges


By Daniel Hickey
On September 4th and 5th, there was a meeting at the National Science Teachers Association in Arlington, VA.  Al Byers of NSTA and Kyle Peck of Penn State organized the meeting to discuss the online NSTA Learning Center for science educator professional development.  I was only able to make it to the second day of the meeting where Kyle discussed the pilot work with the site and his use of digital badges from the Teacher Learning Journeys project.  In the afternoon, Sunny Lee and Erin Knight (Mozilla Foundation) and Brian Mulligan (Sligo Institute of Technology, Ireland) and I did a panel on digital badges that Kyle moderated.. 

One of the questions about badges that came up seems like a crucial issue as we grapple with different ways of characterizing and describing badges.  This post aims to add the category of badge functions to other badge taxonomies like the one by Carla Casilli. Because these issues are complex, this post ended up being rather long.  You may wish to jump directly to the summary at the bottom.  You may also wish to read a condensed version at the HASTAC website.

Tuesday, August 7, 2012

Digital Badges and Games for Impact

By Daniel  Hickey
It has been almost a year since the 2011 kickoff meeting of the MacArthur Foundation’s Badges for Lifelong Learning Initiative.  What a fascinating year.  It finished off with some really interesting meetings with some of the most innovative minds in education and learning.  I have learned a lot about how digital badges and other new technologies might help assess, motivate, recognize, and evaluate learning.  In the next few posts, I want to share some of the things I learned and discuss some of the issues that have come up.  In this post, I want to consider the potential of digital badges for re-igniting educational videogaming, and reiterate the central affordance of digital badges.  I also want to tell everybody to go see The Art of Videogames at the Smithsonian before it goes on tour.

White House OSTP Meeting on Games for Impact

Constance Steinkuehler and OSTP Leaders at Games for Impact Meeting
On July 26th, I attended a meeting where the groundwork was being laid for a multi-university consortium that would focus on Games for Impact.  The meeting was organized by Constance Steinkuehler of the University of Wisconsin, who is on loan as a senior analyst at the Office of Science and Technology Policy.  It was a fascinating meeting involving 20 university faculty, 40 other collaborators, and perhaps a dozen program officers for DOE, NSF, and elsewhere.   Digital badges were only tangentially related to the meeting, as the educational gaming community faces numerous challenges at this time.  The obvious question for me is how digital badges might help address these challenges, and if so, how that might proceed.

Sunday, June 10, 2012

Digital Badges as “Transformative Assessment”

                                                            By Dan Hickey
               The MacArthur Foundation's Badges for Lifelong Learning competition generated immense
interest in using digital badges to motivate and acknowledge informal and formal learning. The
366 proposals submitted in the first round presented a diverse array of functions for digital
badges. As elaborated in a prior post, the various proposals used badges to accomplish one or
more of the following assessment functions:

               Traditional summative functions. This is using badges to indicate that the earner
               previously did something or knows something. This is what the educational assessment
               community calls assessment of learning.

               Newer formative functions. This is where badges are used to enhance motivation,
               feedback, and discourse for individual badge earners and broader communities of earners.
               This is what is often labeled assessment for learning.

               Groundbreaking transformative functions. This is where badges transform existing
               learning ecosystems or allow new ones to be created. These assessment functions impact
               both badge earners and badge issuers, and may be intentional or incidental. I believe we
               should label this assessment as learning.

This diversity of assessment functions was maintained in the 22 badge content awardees who were
ultimately funded to develop content and issue badges, as well as the various entities associated with HIVE collectives in New York and Chicago, who were funded outside of the competition to help their members develop and issue badges.  These awardees will work with one of the three badging platform awardees who are responsible for creating open (i.e., freely-available) systems for issuing digital badges.
            Along the way, the Badges competition attracted a lot of attention.  It certainly raised some eyebrows that the modestly funded program (initially just $2M) was announced by a cabinet-level official at a kickoff meeting attended by heads of numerous other federal agencies.  The competition and the idea of digital badges were mentioned in articles in the Wall Street Journal, New York Times, and The Chronicle of Higher Education.  This attention in turn led to additional interest and helped rekindle the simmering debate over extrinsic incentives.  This attention also led many observers to ask the obvious question: “Will it work?” 
This post reviews the reasons why I think the various awardees are going to succeed in their stated goals for using digital badges to assess learning.  In doing so I want to unpack what “success” means and suggest that the initiative will provide a useful new definition of “success” for learning initiatives.  I will conclude by suggesting that the initiative has already succeeded because it has fostered broader appreciation of the transformative functions of assessment.

Sunday, March 18, 2012

Some Things about Assessment that Badge Developers Might Find Helpful

Erin Knight, Director of Learning at the Mozilla Foundation, was kind enough to introduce me to Greg Wilson, the founder of the non-profit Software Carpentry. Mozilla is supporting their efforts to teach basic computer skills to scientists to help them manage their data and be more productive. Greg and I discussed the challenges and opportunities in assessing the impact of their hybrid mix of face-to-face workshops and online courses. More about that later.
Greg is as passionate about education as he is about programming. We discussed Audrey Watters recent tweet regarding “things every techie should know about education.” But the subject of “education” seemed too vast for me right now. Watching the debate unfold around the DML badges competition suggested something more modest and tentative. I have been trying to figure out how existing research literature on assessment, accountability, and validity is (and is not) relevant to the funded and unfunded badge development proposals. In particular I want to explore whether distinctions that are widely held in the assessment community can help show some of the concerns that people have raised about badges (nicely captured at David Theo Goldberg’s “Threading the Needle…” DML post). Greg’s inspiration resulted in six pages, which I managed to trim (!) back to the following with a focus on badges. (An abbreviated version is posted at the HASTAC blog)




Sunday, March 11, 2012

Initial Consequences of the DML 2012 Badges for Lifelong Learning Competition

Daniel T. Hickey

The announcement of the final awards in MacArthur’s Badges for Lifelong Learning competition on March 2 was quite exciting. It concluded one of the most innovative (and complicated) research competitions ever seen in education-related research. Of course there was some grumbling about the complexity and the reviewing process. And of course the finalists who did not come away with awards were disappointed. But has there ever been a competition without grumbling about the process or the outcome?

A Complicated Competition
The competition was complicated. There were over 300 initial submissions a few months back; a Teacher Mastery category was added at the last minute. Dozens of winners of Stage 1 (Content and Program) and Stage 2 (Design and Tech) went to San Francisco before the DML conference to pitch their ideas to a panel of esteemed judges.

Thursday, March 1, 2012

Open Badges and the Future of Assessment

Of course I followed the roll out of MacArthur’s Badges for Lifelong Learning competition quite closely. I have studied participatory approaches to assessment and motivation for many years.  

EXCITEMENT OVER BADGES
While the Digital Media and Learning program committed a relatively modest sum (initially $2M), it generated massive attention and energy.  I was not the only one who was surprised by the scope of the Badges initiative.  In September 2011, one week before the launch of the competition, I was meeting with an education program officer at the National Science Foundation.  I asked her if she had heard about the upcoming press conference/webinar.  Turns out she had been reading the press release just before our meeting.  She indicated that the NSF had learned about the competition and many of the program officers were asking about it.  Like me, many of them were impressed that Education Secretary Duncan and the heads of several other federal agencies were scheduled to speak at the launch event at the Hirshhorn museum,

THE DEBATE OVER BADGES AND REWARDS
As the competition unfolded, I followed the inevitable debate over the consequences of “extrinsic rewards” like badges on student motivation.  Thanks in part to Daniel Pink’s widely read book Drive, many worried that badges would trivialize deep learning and leave learners with decreased intrinsic motivation to learn. The debate was played out nicely (and objectively) at the HASTAC blog via posts from Mitch Resnick and Cathy Davidson .   I have been arguing in obscure academic journals for years that sociocultural views of learning call for an agnostic stance towards incentives.  In particular I believe that the negative impact of rewards and competition says more about the lack of feedback and opportunity to improve in traditional classrooms.  There is a brief summary of these issues in a chapter on sociocultural and situative theories of motivation that Education.com commissioned me to write a few years ago.  One of the things I tried to do in that article and the other articles it references is show why rewards like badges are fundamentally problematic for  constructionists like Mitch, and how newer situative theories of motivation promise to resolve that tension.  One of the things that has been overlooked in the debate is that situative theories reveal the value of rewards without resorting to simplistic behaviorist theories of reinforcing and punishing desired behaviors.