Showing posts with label Badges. Show all posts
Showing posts with label Badges. Show all posts
Wednesday, April 27, 2016
A Situative "Roadmap" for Synergy in Motivating Family STEM Engagement
By Dan Hickey
This is the third post about my collaboration with
Iridescent Inc., a science education non-profit in LA. This new post describes how
a key assumption in newer "situative" theories of motivation can
resolve the tensions between prior empiricist and constructivist approaches. When
combined with Design Based Research methods, this assumption can result in a
coherent "roadmap" towards synergy across the three approaches. I
contend that such a roadmap can help Iridescent and other informal STEM
innovators find a route that takes them from current levels of engagement to much
higher levels of engagement, both in terms of quantity and quality.
This post could use some work and some trimming but I need to get it up for my class and colleagues and get on to other things. Will try to clean it up soon
Wednesday, July 29, 2015
Digital Badges on Resumes and College Applications
by James Willis
Our recent article, "Where Badges Work Better," published as an ELI Brief in July 2015 by the EDUCAUSE Learning Initiative as a different version, notes the difficulty in getting organizations to value badges. Translating badges to real-world outcomes like obtaining employment or entry into college is one of the next major goals of open digital badge development. This is no small task: even as badges have gained traction in educational technology, they remain a bit more remote to businesses and some college admissions departments. The Sprout Fund, a Pittsburgh, PA-based organization that "supports innovative ideas that are catalyzing change...making our community a better place to live, work, play, and raise a family" is helping move badges into the workplace and college admissions practices.
Our recent article, "Where Badges Work Better," published as an ELI Brief in July 2015 by the EDUCAUSE Learning Initiative as a different version, notes the difficulty in getting organizations to value badges. Translating badges to real-world outcomes like obtaining employment or entry into college is one of the next major goals of open digital badge development. This is no small task: even as badges have gained traction in educational technology, they remain a bit more remote to businesses and some college admissions departments. The Sprout Fund, a Pittsburgh, PA-based organization that "supports innovative ideas that are catalyzing change...making our community a better place to live, work, play, and raise a family" is helping move badges into the workplace and college admissions practices.
Labels:
Badges,
Cities of Learning,
open digital badges,
workforce
Monday, April 27, 2015
Hollywood Airbrush Tanning Academy Issues Digital Badges
By Dan Hickey
My web crawler just picked up an intriguing new use of open badges as digital credentials for workplace competencies. Hollywood Airbrush Tanning Academy partnered with Credly to offer digital badges for their graduates. It was interested enough that I called Academy owner Simone Emmons to learn more. Sure enough, this example highlights some key points about alternative digital credentials.
Tuesday, November 25, 2014
Call for Papers and Demonstrations: Open Badges in Education at LAK15
by James Willis and Dan Hickey
Along with Jelena Jovanovic (University of Belgrade, Serbia) and Steven Lonn (University of Michigan), we are organizing the 2nd International Workshop on Open Badges in Education (OBIE 2015) in conjunction with the 5th annual International Learning Analytics and Knowledge Conference (LAK15) in Poughkeepsie, New York (March 16-20, 2015). The call for papers and demonstrations is now open. **Update: Deadline extended to Friday, January 23, 2015**
Wednesday, November 19, 2014
The First Instance of Issuing Open Badges in Open edX
By James Willis and Dan Hickey
We are happy to announce that our collaboration to build the first instance of open digital badges in Open edX is a success. This week the group presented the first digital badges in Lorena Barba's MOOC at the Open edX conference in Cambridge, Massachusetts. This collaboration features the hard work of Lorena Barba and her team, IBL Studios, Achievery, and the CRLT at Indiana University.
We are happy to announce that our collaboration to build the first instance of open digital badges in Open edX is a success. This week the group presented the first digital badges in Lorena Barba's MOOC at the Open edX conference in Cambridge, Massachusetts. This collaboration features the hard work of Lorena Barba and her team, IBL Studios, Achievery, and the CRLT at Indiana University.
Labels:
Achievery,
Badges,
GitHub,
IBL Studios,
Lorena Barba,
MOOC,
Open edX
Monday, May 5, 2014
Major Highlights of the 2013 Educational Assessment BOOC
by Tara Kelley and Dan Hickey
This post summarizes the high levels of engagement and learning that occurred in the Big Open Online Course (BOOC) on Educational Assessment in fall 2013. The course will be offered again during summer 2014, starting May 13. You can earn a certificate, digital badge, credit, or even just learn. For more information and to register, visit here.
This post summarizes the high levels of engagement and learning that occurred in the Big Open Online Course (BOOC) on Educational Assessment in fall 2013. The course will be offered again during summer 2014, starting May 13. You can earn a certificate, digital badge, credit, or even just learn. For more information and to register, visit here.
Thursday, April 3, 2014
AERA 2014 Sessions on Digital Badges
by Christine Chow
Several of my colleagues in the world of open digital badges are heading to the AERA conference April 4-6 in Philadelphia. It looks like there’s a great program of sessions lined up, including some interesting research on digital badges. Here’s a rundown of the badges sessions at the conference.
Wednesday, December 4, 2013
The Varied Functions of Digital Badges in the Educational Assessment BOOC
by Dan Hickey and Tara Kelley
This extended post details how open digital badges
were incorporated into the Education Assessment Big Open Online Course. In summary there were four types of badges:
- Assessment Expertise badges for completing peer-endorsed wikifolios and an exam in each of the sections of the course (Practices, Principles, and Policies)
- Assessment Expert badge for earning the three expertise badges and succeeding on the final exam
- Leader versions of the Expertise and Expert badges for getting the most peer-promotions in the networking group
- A Customized Assessment Expert badge for completing a term paper by assembling all of the insights gained across the 11 wikifolios assignments into a coherent professional paper. This badge allows earners to indicate the state, domain, or context in which they have will have developed local expertise about assessment.
Along the way, this post explores (a) how open badges are different
than grades and other static (i.e., non-networked, evidence-free) credentials, (b)
how we incorporated evidence of learning directly into the badges, and (c) the
role of badges in making claims about general, specific, and local expertise.
Previous posts describe the BOOC, the peer promotion and endorsement features, the role of the textbook, and how one student experienced the course and the badges.
Future posts will describe the code and interface used to issue them in
Course Builder, the entire corpus of badges issued, how earners shared them,
and what we learned by analyzing the evidence they contained, and the design
principles for recognizing, assessing, motivating, and studying learning that
the BOOC badges illustrate.
Labels:
assessment practices,
Badges,
Big Open Online Course,
BOOC,
BOOCs,
digital badges
Friday, October 25, 2013
What Do You Mean by 'Badges?'
Sunday, July 7, 2013
Research Design Principles for Studying Learning with Digital Badges
Web-enabled digital badges are quickly transforming the way that learning is recognized in schools and in informal learning contexts. But there are few examples or models for studying digital badges. This post introduces six design principles for studying learning with digital badges that are emerging in the Design Principles Documentation Project. These principles distinguish between summative, formative, and “transformative” research, and between using conventional forms of evidence and using the evidence contained in digital badges.
This is cross-posted at HASTAC. Commenting is more likely there but you are required to log in to leave comments at HASTAC. Comments are moderated here but you do not need to log in.
PS. There are dozens of comments across several threads at that post.
This is cross-posted at HASTAC. Commenting is more likely there but you are required to log in to leave comments at HASTAC. Comments are moderated here but you do not need to log in.
PS. There are dozens of comments across several threads at that post.
Monday, May 20, 2013
Digital Badge Design Principles for Recognizing Learning
Cross-posted at HASTAC
by Andi Rehak and Daniel Hickey
by Andi Rehak and Daniel Hickey
This post introduces the design principles for recognizing learning
that are emerging from the Design
Principles Documentation Project (DPD). A
previous
post summarized how the DPD project derived these principles. This is the
first of four posts, to be followed by posts outlining the principles for using
badges to assess, motivate, and study learning.
Sunday, May 19, 2013
Badges Design Principles Database Project: Update on New Principles
by Daniel Hickey
This post is cross-posted at HASTAC.
This post is a brief
update about the design principles that have emerged in our analyses and
interviews of the 30 DML badges awardees. We will begin
posting the initial set of design principles for using digital badges to support
learning. Specifically we will put up consecutive posts about the principles we
have found for using digital badges to recognize,
assess, motivate, and research learning.
The first blog on recognizing learning with digital badges is up at HASTAC and Remediating Assessment. The second blog on assessing learning is posted at HASTAC and Remediating Assessment.
Thursday, April 4, 2013
Digital Badges Meeting at the NSF Headquarters Hosted by NYSCI
by Katerina Schenke
This post describes a meeting at the National Science Foundation where sixty leaders in education and research from around the country gathered to discuss digital badges and education. Three of use presented the initial set of design principles from the Design Principles Documentation Project.
Labels:
Badges,
digital badges,
digital media and learning,
Mozilla
Wednesday, October 3, 2012
Incorporating Open Badges into a Hybrid Course Context
By Dan Hickey
I recently incorporated digital badges into the
online aspects of my doctoral course on educational assessment (“Capturing
Learning in Context”). There are two aspects
of this effort that readers might find useful.
The first aspect concerns the way students award simple “stamps” to
highlight significant contributions or insights from classmates. I use those
stamps to award three “one-star” badges each week; I will use the one-star
badges to determine how to award three two-star badges at the end of the
semester. I will elaborate on this in a
later post. I also removed the section on using the Mozilla Open Badge backpack to another post as well. This post is already going
to be pretty long!
In this post I want to describe how I used ForAllBadges
(from ForAllSystems, a small
Chicago firm) to issue digital badges within a typical online course management
system (CMS). Anyone who wants to issue badges
that comply with Mozilla’s Open Badge Infrastructure (OBI) can easily sign up
for a free account at http://www.forallbadges.com/. The account can be used as a stand-alone site,
or it can be accessed from within any CMS that lets you access outside websites. I am using OnCourse, the Sakai-based open-source CMS that Indiana
University helped develop.
Pushing Badges from ForAllBadges to a Backpack and Beyond
By Dan Hickey and Andi Rehak
In a separate post, Dan explained he used ForAllBadges to issue OBI-complaint badges within the Oncourse course management system. This post explains how these badges earners can "push" their badges out of the class and into their open badges backpack and beyond to Facebook, Google+ and Twitter.
This post is intended to be a very concise explanation for using backpacks when using the ForAllBadges platform. In particular it highlights the fact that badge earners must have an open badges backpack before they can push their badges to it.
For more general guidelines, check out Mozilla's wiki on badges, information for badge issuers and the open badges FAQs. P2PU's Open Badges 101 sprint and Mozilla Open Badges google group are also very helpful. If the terms like "issuer" and "earner" are confusing, check out Carla Casilli's blog on the open badges lexicon
Sunday, September 9, 2012
Intended Purposes Versus Actual Functions of Digital Badges
By Daniel Hickey
On September 4th and 5th, there was a meeting at the National Science Teachers Association in Arlington, VA. Al Byers of NSTA and Kyle Peck of Penn State organized the meeting to discuss the online NSTA Learning Center for science educator professional development. I was only able to make it to the second day of the meeting where Kyle discussed the pilot work with the site and his use of digital badges from the Teacher Learning Journeys project. In the afternoon, Sunny Lee and Erin Knight (Mozilla Foundation) and Brian Mulligan (Sligo Institute of Technology, Ireland) and I did a panel on digital badges that Kyle moderated..
One of the questions about badges that came up seems like a crucial issue as we grapple with different ways of characterizing and describing badges. This post aims to add the category of badge functions to other badge taxonomies like the one by Carla Casilli. Because these issues are complex, this post ended up being rather long. You may wish to jump directly to the summary at the bottom. You may also wish to read a condensed version at the HASTAC website.
On September 4th and 5th, there was a meeting at the National Science Teachers Association in Arlington, VA. Al Byers of NSTA and Kyle Peck of Penn State organized the meeting to discuss the online NSTA Learning Center for science educator professional development. I was only able to make it to the second day of the meeting where Kyle discussed the pilot work with the site and his use of digital badges from the Teacher Learning Journeys project. In the afternoon, Sunny Lee and Erin Knight (Mozilla Foundation) and Brian Mulligan (Sligo Institute of Technology, Ireland) and I did a panel on digital badges that Kyle moderated..
One of the questions about badges that came up seems like a crucial issue as we grapple with different ways of characterizing and describing badges. This post aims to add the category of badge functions to other badge taxonomies like the one by Carla Casilli. Because these issues are complex, this post ended up being rather long. You may wish to jump directly to the summary at the bottom. You may also wish to read a condensed version at the HASTAC website.
Tuesday, August 7, 2012
Digital Badges and Games for Impact
By Daniel Hickey
It has been almost a year
since the 2011 kickoff
meeting of the MacArthur Foundation’s Badges for
Lifelong Learning Initiative. What a fascinating year. It finished off
with some really interesting meetings with some of the most innovative minds
in education and learning. I have
learned a lot about how digital badges and other new technologies might help
assess, motivate, recognize, and evaluate learning. In the next few posts, I want to share some of
the things I learned and discuss some of the issues that have come up. In this post, I want to consider the potential
of digital badges for re-igniting educational videogaming, and reiterate the
central affordance of digital badges. I
also want to tell everybody to go see The Art
of Videogames at the Smithsonian before it goes on tour.
White House OSTP Meeting on Games for Impact
![]() |
| Constance Steinkuehler and OSTP Leaders at Games for Impact Meeting |
On July 26th,
I attended a meeting where the groundwork was being laid for a multi-university
consortium that would focus on Games for Impact. The meeting was organized by Constance
Steinkuehler of the University of Wisconsin, who is on loan as a senior analyst
at the Office of Science and Technology Policy.
It was a fascinating meeting involving 20 university faculty, 40
other collaborators, and perhaps a dozen program officers for DOE, NSF, and
elsewhere. Digital badges were only tangentially related
to the meeting, as the educational gaming community faces numerous challenges
at this time. The obvious question for
me is how digital badges might help address these challenges, and if so, how
that might proceed.
Wednesday, July 18, 2012
The Role of Artifact Reflections in Participatory Assessment
By Rebecca Itow and Dan Hickey
On June 7, 2012, we hosted Bloomington’s first Hackjam in
conjunction with the Monroe County Public Library. In our
initial recount of the day’s events, we mentioned that we used artifact
reflection and digital badges
as ways of gauging, evaluating, and rewarding progress in each activity. In
this post, we will explain how and why we chose to use reflection and badges as
forms of assessment. To read more about the theory of badges as Transformative
Assessment, read our June
10 blog post.
Assess Reflections
Rather than Artifacts
We have been struggling for several years to refine
practices for assessing artifacts that students create. It seems pretty clear that badges are going
to highlight a problem that teachers and proponents of portfolio assessment
deal with all the time: rubrics. If you
attach consequences to the quality of student artifacts, there is a natural tendency
to demand detailed rubrics and individualized feedback as to whether the
artifact matches what is demanded by the rubric. Most learning environments are more concerned
with the learning embodied by the artifact than by the artifact itself. So focusing so much on the artifact and the rubric
can be quite problematic.
Wednesday, July 4, 2012
Responding to Michael Cole’s Question about Badges
By Dan Hickey
![]() |
| Michael Cole |
You know
there appear to be several people who appear from time to time on xmca involved
in the Mac Arthur initiatives where badges are all the rage. For anyone
interested in multi-modal representational practices, it is certainly
interesting as a subject of CHAT analysis.
Question: if you are right in your assumption that the
BADGE movement will start a trend what do you think that the trend promises or
portends more broadly?
I have taken some time to
respond, in part because I wanted to get caught up on the latest work by Cole
and his students regarding their successes and challenges around the Fifth
Dimension after-school computer clubhouses.
The Fifth Dimension is precisely the kind of educational innovation that
should be easier to create, sustain,
and study when digital badges are widely used.
Wednesday, June 20, 2012
Summer 2012 Hackjam: The Wiki
Rebecca Itow and Dan
Hickey
In the Fall
2011, we decided to put on a Hackjam in conjunction with the Monroe County
Public Library. We adapted the curriculum outlined in the Hacktivity Kit to fit our
needs, and partnered with ForAllSystems
to implement a badging system for the event. You can read an earlier post giving
an overall account of the event here.
We were particularly interested in
aligning the hackjam with a Common Core English standard on multimodal writing. We also wanted to make sure that all of the
hackers learned how to discuss coding and writing for the web in networked
spaces. This was where they would want
to go for help in the future.
Why Use a Wiki?
In adapting
and designing the curriculum, it became readily apparent that, if we were going
to have the participants hacking pages and reflecting on their learning, they
would need a central place to do this. We began thinking that the best space
would be a wiki because it is meant to be edited by multiple users, but each
page can be customized to individual participants’ personality and needs.
Rebecca had used Wikispaces
with her 9th and 11th grade English students successfully
in the past. Her experience in her own classroom combined with her
participation in Dan’s online classes where they used “wikifolios” to house
work and promote discussion convinced us that wikis were the right space for
the type of engagement we wanted to foster.
Rebecca made
a simple
wiki on wikispaces, using the homepage as the place to access general
information such as links to tools and websites that would be used throughout
the Hackjam.
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