Tomorrow is the official start of the Videogames and Learning Coursera MOOC developed by Kurt Squire and Constance Steinkuehler at University of Wisconsin Madison. In this post I compare the pros and cons of Coursera's more expository "xMOOC" format with the connectivist "cMOOC" format advanced by Siemans and Downes and show how the the more modest "big" format of IU's Big Open Online Course is turning out to be a useful interim context for design-based research of hybrid formats for future massive courses that can exploit the advantages of these very different formats while minimizing the negatives.
Showing posts with label Constance Steinkuehler. Show all posts
Showing posts with label Constance Steinkuehler. Show all posts
Wednesday, October 2, 2013
Tuesday, August 7, 2012
Digital Badges and Games for Impact
By Daniel Hickey
It has been almost a year
since the 2011 kickoff
meeting of the MacArthur Foundation’s Badges for
Lifelong Learning Initiative. What a fascinating year. It finished off
with some really interesting meetings with some of the most innovative minds
in education and learning. I have
learned a lot about how digital badges and other new technologies might help
assess, motivate, recognize, and evaluate learning. In the next few posts, I want to share some of
the things I learned and discuss some of the issues that have come up. In this post, I want to consider the potential
of digital badges for re-igniting educational videogaming, and reiterate the
central affordance of digital badges. I
also want to tell everybody to go see The Art
of Videogames at the Smithsonian before it goes on tour.
White House OSTP Meeting on Games for Impact
Constance Steinkuehler and OSTP Leaders at Games for Impact Meeting |
On July 26th,
I attended a meeting where the groundwork was being laid for a multi-university
consortium that would focus on Games for Impact. The meeting was organized by Constance
Steinkuehler of the University of Wisconsin, who is on loan as a senior analyst
at the Office of Science and Technology Policy.
It was a fascinating meeting involving 20 university faculty, 40
other collaborators, and perhaps a dozen program officers for DOE, NSF, and
elsewhere. Digital badges were only tangentially related
to the meeting, as the educational gaming community faces numerous challenges
at this time. The obvious question for
me is how digital badges might help address these challenges, and if so, how
that might proceed.
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