Monday, March 11, 2013

Initial Explorations in Digital Badges and Motivation

By Cathy Tran
This post introduces two of the newest members of the badges Design Principles Documentation Project and describes our efforts to examine the motivational practices and principles that we are uncovering across the 30 project funded to develop digital badges by the MacArthur Foundation's Digital Media and Learning initiative

Tuesday, October 30, 2012

Introducing Digital Badges Within and Around Universities

Dan Hickey
Sheryl Grant from HASTAC recently posted a detailed summary of resources about uses of digital badges in higher education.[1] It was a very timely post for me as I had been asked to draft just such a brief by an administrator at Indiana University where I work.  Sheryl is the director of social networking for the MacArthur/Gates Badges for Lifelong Learning initiative.  Her job leaves her uniquely knowledgeable about the explosive growth of digital badges in many settings, including colleges and universities.  In this post, I want to explore one of the issues that Sheryl raised about the ways badges are being introduced in higher education, particularly as it relates to Indiana’s Universities.

Sunday, October 21, 2012

Initial Questions About Digital Badges and Learning

by Daniel Hickey
This post suggests some initial questions about learning that you might want to ask if you are considering using digital badges.  A version of this post is being prepared for the November 2012 edition of EvoLLLution magazine.  That article will consider how digital badges can be used to both enhance learning and recognize learning in ways that might help colleges and universities attract larger numbers of adult learners back to school.  This post poses these same questions in a more general context.

Wednesday, October 3, 2012

Incorporating Open Badges into a Hybrid Course Context

By Dan Hickey
I recently incorporated digital badges into the online aspects of my doctoral course on educational assessment (“Capturing Learning in Context”).  There are two aspects of this effort that readers might find useful.  The first aspect concerns the way students award simple “stamps” to highlight significant contributions or insights from classmates. I use those stamps to award three “one-star” badges each week; I will use the one-star badges to determine how to award three two-star badges at the end of the semester.  I will elaborate on this in a later post.  I also removed the section on using the Mozilla Open Badge backpack to another post as well. This post is already going to be pretty long! 

In this post I want to describe how I used ForAllBadges (from ForAllSystems, a small Chicago firm) to issue digital badges within a typical online course management system (CMS).  Anyone who wants to issue badges that comply with Mozilla’s Open Badge Infrastructure (OBI) can easily sign up for a free account at http://www.forallbadges.com/.  The account can be used as a stand-alone site, or it can be accessed from within any CMS that lets you access outside websites.  I am using OnCourse, the Sakai-based open-source CMS that Indiana University helped develop.

Pushing Badges from ForAllBadges to a Backpack and Beyond

By Dan Hickey and Andi Rehak

In a separate post, Dan explained he used ForAllBadges to issue OBI-complaint badges within the Oncourse course management system.  This post explains how these badges earners can "push" their badges out of the class and into their open badges backpack and beyond to Facebook, Google+ and Twitter.

This post is intended to be a very concise explanation for using backpacks when using the ForAllBadges platform.  In particular it highlights the fact that badge earners must have an open badges backpack before they can push their badges to it.

For more general guidelines, check out Mozilla's wiki on badgesinformation for badge issuers and the open badges FAQs. P2PU's Open Badges 101 sprint and  Mozilla Open Badges google group are also very helpful. If the terms like "issuer" and "earner" are confusing, check out Carla Casilli's blog on the open badges lexicon

Sunday, September 9, 2012

Intended Purposes Versus Actual Functions of Digital Badges


By Daniel Hickey
On September 4th and 5th, there was a meeting at the National Science Teachers Association in Arlington, VA.  Al Byers of NSTA and Kyle Peck of Penn State organized the meeting to discuss the online NSTA Learning Center for science educator professional development.  I was only able to make it to the second day of the meeting where Kyle discussed the pilot work with the site and his use of digital badges from the Teacher Learning Journeys project.  In the afternoon, Sunny Lee and Erin Knight (Mozilla Foundation) and Brian Mulligan (Sligo Institute of Technology, Ireland) and I did a panel on digital badges that Kyle moderated.. 

One of the questions about badges that came up seems like a crucial issue as we grapple with different ways of characterizing and describing badges.  This post aims to add the category of badge functions to other badge taxonomies like the one by Carla Casilli. Because these issues are complex, this post ended up being rather long.  You may wish to jump directly to the summary at the bottom.  You may also wish to read a condensed version at the HASTAC website.

Tuesday, August 7, 2012

Digital Badges and Games for Impact

By Daniel  Hickey
It has been almost a year since the 2011 kickoff meeting of the MacArthur Foundation’s Badges for Lifelong Learning Initiative.  What a fascinating year.  It finished off with some really interesting meetings with some of the most innovative minds in education and learning.  I have learned a lot about how digital badges and other new technologies might help assess, motivate, recognize, and evaluate learning.  In the next few posts, I want to share some of the things I learned and discuss some of the issues that have come up.  In this post, I want to consider the potential of digital badges for re-igniting educational videogaming, and reiterate the central affordance of digital badges.  I also want to tell everybody to go see The Art of Videogames at the Smithsonian before it goes on tour.

White House OSTP Meeting on Games for Impact

Constance Steinkuehler and OSTP Leaders at Games for Impact Meeting
On July 26th, I attended a meeting where the groundwork was being laid for a multi-university consortium that would focus on Games for Impact.  The meeting was organized by Constance Steinkuehler of the University of Wisconsin, who is on loan as a senior analyst at the Office of Science and Technology Policy.  It was a fascinating meeting involving 20 university faculty, 40 other collaborators, and perhaps a dozen program officers for DOE, NSF, and elsewhere.   Digital badges were only tangentially related to the meeting, as the educational gaming community faces numerous challenges at this time.  The obvious question for me is how digital badges might help address these challenges, and if so, how that might proceed.

Wednesday, July 18, 2012

The Role of Artifact Reflections in Participatory Assessment


By Rebecca Itow and Dan Hickey

On June 7, 2012, we hosted Bloomington’s first Hackjam in conjunction with the Monroe County Public Library. In our initial recount of the day’s events, we mentioned that we used artifact reflection and digital badges as ways of gauging, evaluating, and rewarding progress in each activity. In this post, we will explain how and why we chose to use reflection and badges as forms of assessment. To read more about the theory of badges as Transformative Assessment, read our June 10 blog post. 

Assess Reflections Rather than Artifacts
We have been struggling for several years to refine practices for assessing artifacts that students create.  It seems pretty clear that badges are going to highlight a problem that teachers and proponents of portfolio assessment deal with all the time: rubrics.  If you attach consequences to the quality of student artifacts, there is a natural tendency to demand detailed rubrics and individualized feedback as to whether the artifact matches what is demanded by the rubric.  Most learning environments are more concerned with the learning embodied by the artifact than by the artifact itself.  So focusing so much on the artifact and the rubric can be quite problematic. 

Wednesday, July 4, 2012

Responding to Michael Cole’s Question about Badges


By Dan Hickey

Michael Cole
I was involved in an exchange on XMCA, the listserv established by Michael Cole’s Laboratory of Comparative Human Cognition and the journal Mind, Culture, and Activity.  I mentioned digital badges in the post, and Mike wrote back to ask:

You know there appear to be several people who appear from time to time on xmca involved in the Mac Arthur initiatives where badges are all the rage. For anyone interested in multi-modal representational practices, it is certainly interesting as a subject of CHAT analysis.

Question:  if you are right in your assumption that the BADGE movement will start a trend what do you think that the trend promises or portends more broadly?

I have taken some time to respond, in part because I wanted to get caught up on the latest work by Cole and his students regarding their successes and challenges around the Fifth Dimension after-school computer clubhouses.  The Fifth Dimension is precisely the kind of educational innovation that should be easier to create, sustain, and study when digital badges are widely used.